As stated previously, we have used the virtual wall as a benchmark problem for haptic display, and used it to explore the effect of various factors on stability. It is not clear, however, how this information can be generalized to more complicated virtual environments. The passivity analysis of Section 2.3 cannot be relied upon to provide quantitative predictions of system stability, since it idealizes the behavior of the human operator, sensors and actuators. Inclusion of these effects makes the model unwieldy (i.e. highly non-linear), reducing its effectiveness. Thus, we can only use its current incarnation to provide guidelines for stability of interactions between humans and virtual environments. The benefit of this research, however, is that it clarifies the mechanical design issues for the manipulandum of a haptic display.
What this research doesn't provide is guidelines for the design of virtual environments. Even assuming that the mechanical configuration of the device is held constant, we still have no way of knowing whether a given virtual environment will be stable until we conduct a thorough parameter search. For the example of the 1 DOF virtual wall, such a search is feasible because there are only a handful of parameters (stiffness, damping, filter cutoff frequency, update rate, etc.) However, as the number of degrees of freedom in the virtual environment increases, this process becomes extremely inconvenient. Our current research is focused on reducing the parameter space which must be explored to guarantee stability.
At the end of Section 2.3, we raised the question of whether or not adding physical damping to the manipulandum detracts from its ability to display low impedances. The passivity theory discussed in that section indicates that, indeed, negative virtual damping could be used to help the human operator move the motor shaft through the viscous fluid. In practice, this "cancellation" of damping is difficult to achieve. In Section 4, we will outline some of the practical difficulties encountered in the successful display of low impedances with a damped haptic display, along with the concept of "frequency-dependent damping" as a means of overcoming these challenges.