Laser Skeet Shooting is a game designed to mimic the real experience of skeet shooting, without the countless destruction of innocent skeets. It also brings to life the classic Clay Shooting video game (found inside Duck Hunt) on the original Nintendo Entertainment System. In our game, the player is armed with a laser gun and tries to hit a 2D target moving in a random, preset trajectory across the "screen." One shot is allowed per round and there are an unlimited number of rounds once the game begins.
The project can be divided into 3 main components:
The mechanical design section describes our initial ideas and assembly, including a parts list of materials used. The electrical design section highlights the circuitry used for the target sensing and the LED displays of the scores. The microcontroller programming section explains the code implemented by the Handy Board to bridge the mechanical and electrical designs and control the game state logic.
Finally, we present the results of this project and our reflections on the process in the Results section.